Filter Results
:
(436)
Show Results For
-
All HBS Web
(436)
- People (1)
- News (112)
- Research (284)
- Multimedia (1)
- Faculty Publications (191)
Show Results For
-
All HBS Web
(436)
- People (1)
- News (112)
- Research (284)
- Multimedia (1)
- Faculty Publications (191)
- 01 Feb 1997
- News
Shaping the Future of Business: Entrepreneurial Evolution at HBS
consumer technology - no matter how amazing or elegant - means nothing unless it is useful, convenient, and readily accepted by customers. The fact that his wife's MBA degree didn't ease the drudgery of tracking the family's finances gave Cook, a veteran of Procter &...
View Details
- 10 Dec 2014
- News
Front-Row Seat
doing them. It would be easier to love gambling casinos in China, which are going to grow a lot more than magazines, but I love journalists, editors, and advertisers. Journalists are wired to be in the game, striving, trying...there’s...
View Details
- 22 Mar 2011
- First Look
First Look: March 22
to create substantial wealth for the company's shareholders would be lost. As it was, the company's founder and CEO had already gambled by investing in enough production capacity for acceptance in the niche beverage market-before a market...
View Details
Keywords:
Sean Silverthorne
- 15 Dec 2009
- First Look
First Look: Dec. 15, 2009
on its way to the successful creation of an entirely new business segment. Purchase this case: http://cb.hbsp.harvard.edu/cb/product/410052-PDF-ENG Gillette Company (E): Procter & Gamble Rosabeth Moss Kanter and Matthew BirdHarvard...
View Details
Keywords:
Martha Lagace
- 01 Apr 1999
- News
Spirit at Work
brings poetry to corporations such as Merck and Procter & Gamble to stir creativity by helping employees bridge their analytical and artistic sides. Such efforts are designed to reach employees at a deeper level. By engaging more of...
View Details
Keywords:
Marguerite Rigoglioso
- 17 Feb 2010
- News
Harrah's CFO Plans a Recovery
- January 2009 (Revised March 2009)
- Case
A Chinese Start-up's Midlife Crisis: 99Sushe.com
By: William C. Kirby, F. Warren McFarlan and Tracy Manty
Now into their third year at the helm of an Internet start-up in China, Ken Pao and Bill Li were managing a totally different company (with a new name) from the one they first founded in 2006. Having changed their business model from a social networking site to an...
View Details
Keywords:
Business Growth and Maturation;
Business Model;
Games, Gaming, and Gambling;
Entrepreneurship;
Venture Capital;
Investment Funds;
Organizational Change and Adaptation;
Entertainment and Recreation Industry;
China
Kirby, William C., F. Warren McFarlan, and Tracy Manty. "A Chinese Start-up's Midlife Crisis: 99Sushe.com." Harvard Business School Case 309-060, January 2009. (Revised March 2009.)
- 09 Jul 2013
- Research & Ideas
Catching Up With Boards--Jay Lorsch
problems—be it a Hewlett-Packard or more recently Procter & Gamble and JC Penney—is the only alternative firing the CEO and starting over? A: You don't have to fire the CEO. A lot depends on establishing the right kind of working...
View Details
Keywords:
by Jim Aisner
- 13 Feb 2006
- Research & Ideas
Turning High Potential into Real Reward
into outdoor gear. He builds up a worldwide supply chain by recruiting people who want to gamble that there is a customer need not being met by polyester. NB: For prospective entrepreneurs, what are the key lessons to be learned here?...
View Details
- Web
Art Nature Business
can't help speculating about the impact we have on this planet." Her experience led to a new series of work, Arctic Wonderland, and this reflection: "We are in the process of creating irreparable damage to the earth and will soon have no choice but to View Details
- January 2004 (Revised October 2006)
- Case
Electronic Arts in Online Gaming
By: Thomas R. Eisenmann and Justin Wong
Electronic Arts (EA), the world's largest independent video-game publisher, must decide whether to support Microsoft's initiatives in online gaming. Historically, EA has been platform-agnostic, releasing versions of its titles for all major console platforms. However,...
View Details
Keywords:
Corporate Strategy;
Digital Platforms;
Network Effects;
Policy;
Customer Focus and Relationships;
Games, Gaming, and Gambling;
Revenue;
Segmentation;
Sales;
Entertainment and Recreation Industry;
Electronics Industry
Eisenmann, Thomas R., and Justin Wong. "Electronic Arts in Online Gaming." Harvard Business School Case 804-140, January 2004. (Revised October 2006.)
- 26 Feb 2001
- Research & Ideas
Evolving for Success [Part One]
to use the technology; but it's an elaborate and complex relationship, because these companies themselves also work much more closely together. It is more than Wal-Mart working with Procter & Gamble as a supplier. It's joint planning;...
View Details
Keywords:
by Staff
- 03 Mar 2009
- First Look
First Look: March 3, 2009
gambling that caused rice prices to rise. However, when the price of rice fell to record lows in the late 1720s, the samurai (whose income was tied to the value of rice) saw their economic position fall relative to the merchant class,...
View Details
Keywords:
Martha Lagace
- 20 Jul 2009
- Research & Ideas
Markets or Communities? The Best Ways to Manage Outside Innovation
Gamble and IBM have learned to do this—others can learn as well. In a similar way there is concern about loss of secrecy. The reality in most industries is that most firms have a reasonably good idea about the core products, services, and...
View Details
- Web
Podcast - Managing the Future of Work
choice was to go fully remote, because our belief is also that you either optimize for fully in-person or you optimize for fully remote. The in-between actually leaves you with some inequity—and so our gamble and our bet was that fully...
View Details
- September 2010
- Teaching Note
A Chinese Start-up's Midlife Crisis: 99Sushe.com (TN)
Teaching Note for 309060.
View Details
- 01 Mar 2011
- News
James McNerney Jr.
outside the United States view us, they look at organizations like Boeing, DuPont, GE, Johnson & Johnson, and Procter & Gamble as gold standard companies. We tend to lament that manufacturing is going down, but outside our country they...
View Details
- Web
Podcast - Managing the Future of Work
targeted training as a more practical alternative for workers and employers. Can Multiverse expand the practicum in the US? Joe Fuller: For many, college is an expensive gamble on landing a job that leads to a lifetime of well-paid work....
View Details
- September 1999
- Case
Project Dreamcast: Serious Play at Sega Enterprises Ltd. (A)
By: Stefan H. Thomke and Andrew Robertson
Focuses on the ongoing competitive battles in the global home video game market that is estimated to exceed $15 billion by 1999 in the United States and Japan alone. Describes how Sega Enterprises has redesigned its development processes to create a revolutionary...
View Details
Keywords:
Games, Gaming, and Gambling;
Competitive Strategy;
Technological Innovation;
Growth and Development Strategy;
Partners and Partnerships;
Product Development;
Business Growth and Maturation;
Market Entry and Exit;
Sales;
Entertainment and Recreation Industry;
Computer Industry
Thomke, Stefan H., and Andrew Robertson. "Project Dreamcast: Serious Play at Sega Enterprises Ltd. (A)." Harvard Business School Case 600-028, September 1999.