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All HBS Web
(170)
- People (1)
- News (28)
- Research (114)
- Multimedia (1)
- Faculty Publications (41)
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- 04 Feb 2013
- News
Facebook’s the Winner in the Platform Hunger Games
- 10 May 2018
- News
'Candy Crush' Was a Blockbuster; Can King Digital Capitalize?
- 01 Sep 2023
- News
Case Study: The Home Team
tools and functionality than do citrus farmers or stone fruit growers: Andersen questioned whether the company should try to build everything or just focus on its core mobility platform as a base layer and then invite others to build on...
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- 01 Jan 2012
- News
Hiroshi Mikitani, MBA 1993
effort, he mobilized Rakuten’s merchants in the south to help disaster victims in the north. The Rakuten Eagles, whose crimson uniforms symbolize the role that Harvard has played in Mikitani’s life, are based in the region hit hard by the...
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- 25 Aug 2014
- News
Jonathan M. Nelson, MBA 1983
colleagues to invest in a regional cellular company. “I knew it was a good investment, but I had no idea mobile would reach 100 percent market penetration,” he says. Interested in building media companies with like-minded partners, Nelson...
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Susan Young
- 01 Dec 2020
- News
Two Truths and a Lie About 5G
will see vast increases in reliability and the number of devices connected to one antenna as well as reductions in the cost of data per gigabyte, Menard says. Beyond that, fixed wireless access could enable fiber-like speeds to homes or businesses with a View Details
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Jen McFarland Flint
- 01 Jun 2011
- News
Latin Flair
notion that while the games are free to everyone, we have a ‘freemium’ model, where some users choose to pay for special items or quick level-ups in the game,” says Kafie. “Our users can pay using their credit card, View Details
- 01 Jun 2007
- News
Letters
corrections, parole, and prisoner reentry programs. The next step is to mobilize the business and faith-based communities to become involved. Business executives will provide the funding and management oversight, while faith-based...
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- 18 Jul 2014
- News
Team Players
from mobile devices. Next, social media, in the form of Facebook and Twitter, became the information workhorse, serving two roles. Initially, social media was used to engage fans during the buildup to Super Bowl week. That included...
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- 02 Jun 2011
- News
Serious Fun
The educational power of video games and simulations to teach everyone from fighter pilots to senior managers is well documented. Games, after all, are fun. Our competitive instinct kicks in, and before we know it we’ve lost an hour to...
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- 01 Aug 2002
- News
HBS Business Plan Contest Keeps Entrepreneurial Spirit Alive
included Aprendo, a service that verifies education and employment data; Empower, a specialty merchandiser of innovative “lifestyle” products for people with disabilities; and Music Games International, a company developing high-quality...
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- 04 Sep 2019
- News
Giving Live Sports Another Dimension
Smart Venues “There’s long been this tension between the experience of live sports in a venue versus the comfort of watching on TV at home. And broadcasts have improved dramatically. So now stadium-goers are increasingly expecting their experience at the View Details
- 18 May 2015
- News
The First Five Years: Anjali Vaidya (MBA 2010)
an incredibly successful advertising model on desktop to mobile devices. I learned about the mobile ecosystem and its vocabulary: apps, developers, deep-linking, SDKs, APIs, server-side, device IDs,...
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- 01 Jun 2014
- News
Net Gains
getting games on TV, online, and, increasingly, in consumers' hands via mobile devices. From there, the league needs to figure out the right media partners to distribute the product. If all that succeeds,...
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Dan Morrell
- 01 Jun 2015
- News
Screen Grab
for soccer fans, FirstRowSports. The NFL’s as-yet-unnamed foray into online streaming will test the waters with an October 25 game only available online. The cable and telecom industry has taken note, evidenced by its heavy lobbying...
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Keywords:
Julia Hanna;
HBO;
Netflix;
Hulu;
Vimeo;
YouTube;
Telecommunications;
Information;
Arts, Entertainment
- 01 Sep 2020
- News
Alumni and Faculty Books for September 2020
Edited by Margie Kelley Alumni Books The Book of Esports: The Definitive Guide to Competitive Video Games by William Collis (MBA 2011) RosettaBooks Almost overnight, esports—or competitive video games—have exploded into the largest...
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- 19 Sep 2012
- News
On a Sound Track
lifestyle branding. The more mobile phones, streaming media, and portable gaming evolve, the more time consumers are spending wearing headphones. Think about what headphones looked like in 2003 when the...
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- 26 Jul 2011
- News
An Entrepreneur of the Arts
In 2010, she founded Growing Through Arts , a company that helps children learn about and explore the arts through books, e-books, toys, games and mobile phone applications. Saying “I am thrilled to bring...
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