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- Faculty Publications (4)
Show Results For
- All HBS Web (20)
- Faculty Publications (4)
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20
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- 18 Sep 2020
- News
Is VR the Future of Corporate Training?
- 01 Dec 2017
- News
The Future of VR is Animated Bunnies
In Baobab Studios’ VR film Invasion!, viewers interact with Chloe, a scared white rabbit that responds to their actions. (courtesy of Baobab Studios) With the promise of mind-boggling , out-of-body experiences, virtual reality is...
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Keywords:
Janelle Nanos
- November 2022 (Revised April 2023)
- Supplement
HTC and Virtual Reality (B)
By: Andy Wu and Matt Higgins
In April 2023, Cher Wang, CEO and Chairwoman of HTC, reflected on her time as a leader in the virtual reality industry from her office high above Taoyuan City, Taiwan. It had been a roller coaster ride of new product introductions and unexpected challenges for HTC and...
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Keywords:
VR;
Virtual Reality;
Strategy;
Metaverse;
Market Entry and Exit;
Competition;
Technology Industry;
Taiwan;
China;
United States
Wu, Andy, and Matt Higgins. "HTC and Virtual Reality (B)." Harvard Business School Supplement 723-403, November 2022. (Revised April 2023.)
- March 2018 (Revised January 2020)
- Supplement
STRIVR (B): Moving into the Enterprise
By: Rajiv Lal and Scott Johnson
STRIVR, a company focused on virtual reality training, has decided to shift focus from sports to enterprise customers. The change in strategy requires the CEO to solve a number of issues. The company initally offered training for hard skills, but clients have been...
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Keywords:
Strivr;
Virtual Reality;
Soft Skills;
Hard Skills;
VR;
Applications and Software;
Market Entry and Exit;
Business Strategy;
Training;
Sports;
Technology Industry;
Education Industry;
United States
Lal, Rajiv, and Scott Johnson. "STRIVR (B): Moving into the Enterprise." Harvard Business School Supplement 518-091, March 2018. (Revised January 2020.)
- October 2017 (Revised August 2018)
- Case
HTC and Virtual Reality
By: David B. Yoffie, Andy Wu and Allison M. Ciechanover
In fall 2017, HTC CEO and Chairperson Cher Wang was driving the company to focus on virtual reality (VR). HTC's first VR product, VIVE, released in spring 2016, was applauded for its superior immersive room-scale capabilities. However, early adoption of VR beyond...
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Keywords:
Virtual Reality;
Strategy;
Competition;
Information Technology;
Innovation and Management;
Consumer Behavior;
Customer Relationship Management;
Technology Industry
Yoffie, David B., Andy Wu, and Allison M. Ciechanover. "HTC and Virtual Reality." Harvard Business School Case 718-421, October 2017. (Revised August 2018.)
- 13 Feb 2018
- First Look
New Research and Ideas, February 13, 2018
Business School Case 718-421 HTC and Virtual Reality In fall 2017, HTC CEO and Chairperson Cher Wang was driving the company to focus on virtual reality (VR). HTC's first VR product, VIVE, released in spring 2016, was applauded for its...
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Keywords:
Sean Silverthorne
- 2021
- Article
ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation
By: Chuang Gan, Jeremy Schwartz, Seth Alter, Damian Mrowca, Martin Schrimpf, James Traer, Julian De Freitas, Jonas Kubilius, Abhishek Bhandwaldar, Nick Haber, Megumi Sano, Kuno Kim, Elias Wang, Michael Lingelbach, Aidan Curtis, Kevin Feigelis, Daniel M. Bear, Dan Gutfreund, David Cox, Antonio Torralba, James J. DiCarlo, Joshua B. Tenenbaum, Josh H. McDermott and Daniel L.K. Yamins
We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include: real-time...
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Keywords:
Artificial Intelligence;
Platform;
Interactive Physical Simulation;
Virtual Environment;
Multi-modal;
AI and Machine Learning
Gan, Chuang, Jeremy Schwartz, Seth Alter, Damian Mrowca, Martin Schrimpf, James Traer, Julian De Freitas, Jonas Kubilius, Abhishek Bhandwaldar, Nick Haber, Megumi Sano, Kuno Kim, Elias Wang, Michael Lingelbach, Aidan Curtis, Kevin Feigelis, Daniel M. Bear, Dan Gutfreund, David Cox, Antonio Torralba, James J. DiCarlo, Joshua B. Tenenbaum, Josh H. McDermott, and Daniel L.K. Yamins. "ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation." Conference on Neural Information Processing Systems (NeurIPS), Datasets and Benchmarks Track 35th (2021).
- Web
Named Fellowship Funds - Alumni
investment firm. He is also the founder and chairman of VR South Asia, an institutional owner and operator of community-focused, retail-anchored, city centers in gateway cities across India. From 2014 to 2019, he served as a faculty...
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- 07 Aug 2019
- News
Step Right In
Photo via TechCrunch Photo via TechCrunch David Askaryan (MBA 2015) has built a virtual reality experience called the Museum of Future Experiences (MoFE), that is elevating VR to a whole new level: Imagine a blend of immersive theater and...
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- 13 Jul 2020
- News
The First Five Years: Meaghan Fitzgerald (MBA 2016)
Courtesy Meaghan Fitzgerald How did you become interested in virtual reality (VR)? “I have always been a fan of sci-fi and future tech. VR seemed to hold this promise of being something between a teleportation machine and a future...
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- Career Coach
Matt Wood
prep as well as mindfulness activities to stay grounded during these stressful processes. Employment Experience: Mursion (edtech VR internship), Social Finance (impact investing), Deloitte, Fulbright/Dept. of State
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- Web
Fostering Innovation in Social Enterprise Across Harvard - HBS Fund Investors Society 2020 Report
Aggregates health care data to give doctors access to a patient’s entire health record Dreamworld VR Dreamworld VR Runner-up Connects isolated pediatric patients battling chronic conditions through immersive...
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- 21 Apr 2003
- Research & Ideas
Are Crummy Products Your Next Growth Opportunity?
electric power is scarce. IBM's voice-recognition technology is being targeted at secretaries as a replacement for typing. The problem, said Christensen, is that VR technology is limited—administrative assistants can type much faster and...
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by Sean Silverthorne
- 01 Dec 2022
- News
The State of Play
If the category of offerings known as “immersive experiences” were a soup, it would probably have to be a gumbo—a saucy and colorful assemblage of potentially disparate things. And while it’s rooted in familiar traditions, it’s also open to whatever bright new ideas or...
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- 31 May 2017
- What Do You Think?
Can Amazon Do What Walmart Couldn’t, Stop the 'Wheel of Retailing'?
technological change bring new disruptors along,” as Gadi BenMark put it. In the future, look for “Blockchain enabled ecommerce, AR- (augmented reality) and VR (virtual reality)-based commerce, and 3D printing—each holding the potential...
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- Web
Podcast - Managing the Future of Work
at any given time. And, of course, as we move more into a 3D world, where we think VR is going to be the next platform that supersedes the mobile platform today, that is all about creating that sense of presence and, again, really...
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- Web
Podcast - Forum for Growth & Innovation
our data on VR and AR. Okay, if there's large investments in this space, we know they're going to be moving into sports. We know that the fan might not want to get off their couch and have a court side experience by putting a headset on....
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- Web
Podcast - Forum for Growth & Innovation
way as we look to the future. Those themes include things like the impact of AI, the impact of VR and AR, learning environments, the impact of immersive gaming environments. You know, what do they tell us about the way learning could look...
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